Hi Psykokow. Thanks for STEPPING UP!
So far, there are two volunteers. I don't think we need too many, since the demand for games may not be that high. Unless the prospective GMs are happy to wander the halls of the convention and tout for players.
I will provide:
- Copy of the rules for each GM, provided in good time for the GM to get up to speed with the rules.
- Crib-sheets with rules for each player
- Blank character sheets
- Some filled in quick start character sheets (pilot, gunner, engineer, medic and/or technician, passenger(s))
- Dice (hopefully)
I think each GM should exercise their imagination and come up with a story on their own, meaning that each group will have its own tailored experience. Trying to shoehorn random players with random characters into a pre-existing scenario can be tricky, so if you are considering being a GM I would recommend coming up with a basic structure for your story and letting the players fill it in. remember the following:
Each session will be 2 hours long.
Character generation should take no longer than 1 hour (half hour if possible).
Session will need to finish on time in case other sessions will be starting later.
Adventure should be completed within the single session time.
Feel free to expand on the above with your own thoughts on how to organise the GMing and your own sessions.
It might be a cool idea to set all the adventures in the same overall setting, with some cross-pollination of characters and events from each scenario. That would give people the feeling of being part of an ongoing narrative, which always increases the enjoyment of these social events. If there's an easy way for that to happen, feel free to do it!
The floor is now open.